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Post by psichomancer on Nov 4, 2013 21:58:01 GMT
So, we guess then. I've already sent Dante an email for searching the galley to find the captain.
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Post by Ratchet on Nov 4, 2013 22:09:48 GMT
I don't think we will be finding the Captain anyway. We will probably get some information, or a clue to the overall puzzle, but I imagine the one searching will be affected in some way.
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lordy
Vanilla Towny
Posts: 14
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Post by lordy on Nov 4, 2013 22:13:06 GMT
I'd be up to search any part of the ship
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Post by Rotaretilbo on Nov 4, 2013 22:23:15 GMT
I'll search hydroponics. Surely nothing could go wrong in hydroponics!
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lordy
Vanilla Towny
Posts: 14
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Post by lordy on Nov 4, 2013 23:30:12 GMT
Is this the part where someone 'goes missing' scouting for the captain?
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Post by Tiny Tim on Nov 4, 2013 23:58:38 GMT
It's okay, I'm sure the Cabin, Mess Hall, and Engineering Bay/Engine room are all perfectly safe. Back to business though, have we worked out all of the confusion about Dizziness?
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Post by deadguy on Nov 5, 2013 0:37:46 GMT
No, we know nothing. We can compare on day 2 as to what happened with our night actions but as of yet, no.
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Post by Tiny Tim on Nov 5, 2013 0:51:15 GMT
I meant the confusion over what Dizzy actually means.
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Post by deadguy on Nov 5, 2013 1:01:58 GMT
And I meant we still don't know because we're going off prior Dante games. I think assumptions on such a thing could be dangerous.
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KrAzY
Iron Towny
Posts: 97
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Post by KrAzY on Nov 5, 2013 1:50:42 GMT
should I go search the Galley? or does dante mean that only one person can search at a time?
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Post by psichomancer on Nov 5, 2013 2:47:34 GMT
One person to one part of the ship. I'm checking the galley. PM Dante about another part of the ship you want to search.
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Post by Tiny Tim on Nov 5, 2013 2:58:16 GMT
And I meant we still don't know because we're going off prior Dante games. I think assumptions on such a thing could be dangerous. Except that I asked Dante to clarify what Dizzy meant for my role, and got the result that I posted back on the first page. Dizzy means that you can target 2 people and get results from them, but you don't know which person you go tthe result from. You investigate two people and get both an innocent and a guilty back, you don't know which is which. As far as the claiming innocent investigations, I agree it probably won't be a huge help. But it's good for the town to at least have that information, in case someone does try coming out later as a survivor or something. It's definitely possible. So does anyone else have ideas on how we should proceed? I mean if you have a Dizzy role yourself, and you don't trust me, then by all means ask Dante what it means. I'm sure he would be more than happy to clarify your role to you, as he did for me.
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Post by deadguy on Nov 5, 2013 3:10:56 GMT
My bad. I figured we had to find out what dizzy meant.
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lordy
Vanilla Towny
Posts: 14
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Post by lordy on Nov 5, 2013 11:08:26 GMT
No....we just want to find the captain; propably more in a video game "oh let's get a thousand more objectives before actually finding the captain" rather than "oh I found the captain" way. I'd say either someone is going to die or someone is going to stumble upon a riddle.
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Post by myichi on Nov 5, 2013 11:10:06 GMT
Which part of the,ship should i search...
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Post by Rotaretilbo on Nov 5, 2013 18:48:30 GMT
Alright everyone, let's take a step back and consider our current situation.
A) We're on a boat. We're on a boat. Take a good hard look at the mother fucking boat. Specifically, at the fact that it isn't our boat. The flavor seems to indicate that this is a derelict vessel we happened upon. A derelict vessel in the middle of nowhere that we know nothing about. B) Did I mention that the vessel was abandoned? Because apparently it was abandoned at some point. Or at least, seems abandoned. I mean, this boat is in perfect working order, as best we can tell, and is obviously still afloat, so why was it abandoned? C) We have a recording from a man claiming to be the captain of this now abandoned vessel citing that there was some atrocity that took place on this boat, and that if there are any survivors, we should kill them on sight. Woah, back up a second there. Did he say "survivors", as in everyone else is dead? Well, that would explain why this ship seems abandoned. The recording also notes that there were horrors beyond this man's wildest dreams, and that if we find more of his recordings, they will be disturbing. D) Our own captain has seemingly gone missing.
Now, at what point does any of that add up to a scenario where it seems like a good idea to go wandering about willy nilly alone without a map of any kind? I, for one, think we should just get back onto our own ship and sail away, never looking back! Let this ship be somebody else's problem.
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Post by Tiny Tim on Nov 5, 2013 19:27:07 GMT
As rousingly horrifying as your implications are, Rotaretilbo, I believe we are the crew of the derelict vessel that was happened upon, and this entire game is the records of what happened on the ship. So if anything we should kill eachother on site. But we wouldn't know that horrible things happen on this ship, so let's go adventuring!
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Post by psichomancer on Nov 5, 2013 20:04:17 GMT
I agree. And yeah, it's hard not to think of a horror movie ending for us when we split up and go off searching for our captain. As far as game terms goes, I think several things could happen. First is someone finds the remains of our captain, alive or dead. That might be a clue for another puzzle later. We could also get lost, which in game terms might be that we can't participate in the night phase and do our actions if we have any. For a trade off, we could be untargetible by the mafia for this night phase. The mafia could even strike at a specific part of the ship and make the kill off of that...wish I didn't say where I was going now. Anyways, that's all speculation.
Another thing that I just thought of is something I know from a similar game to Mafia. Werewolves of Miller's Hollow. Basically, it's the same thing with werewolves replacing mafia, seer replacing cop, etc. Anyways, one of the game modes is called The Plague. What happens is people die every night and have to vote for someone to lynch as usual. The twist here is that there are no werewolves. The Plague is killing the townspeople (basically the mod picks someone at random and they die) and they have to realize this in order to stop the plague. Otherwise, they all die and the town loses. I don't think there is a version of gameplay similar to The Plague in mafia, but I'd be pissed if I didn't mention this and a game mode like this existed. I know the likelihood of this happening in a game is extremely low and this is still just speculation, but I figured it would be something to think about. More realistically, we might have another way to die by sending people out to the sections of the ship and getting more than one kill each night if this search for the captain is more than just this one day phase.
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Post by Rotaretilbo on Nov 5, 2013 21:50:25 GMT
We don't have a corresponding name for The Plague in standard mafia, but its purest form is typically frowned upon as a prime example of bastard modding, because either it is unreasonable to expect the players to arbitrarily guess that the host is the source of the kills or it forces players to attempt to lynch the host at the start of every game to ensure that they are not in such a game which defeats the purpose of the game type altogether anyway.
That all said, I would not recommend voting for Dante in this game. In all of the games I've played of his that were part of the "Dante's" series, voting for the host had very...undesirable consequences. The "Dante's" series typically feature a single very powerful Serial role as the antagonist. In most of the games, there were mechanics in place in which players could become pawns of the Serial role. In these games, there is normally a heavy focus on solving puzzles in order to identify said Serial role.
There are a few bright sides, though. I can't speak for everyone else, but my role is investigative in nature, and of the various possible investigative roles, mine is one of the few which is very difficult to apply sanity to. In previous iterations where a Dizzy Cop was used, sanity played a big part in making the town's actions mostly useless. Assuming that everyone has the same role, that Dante hasn't come up with a brilliant way to make sanity work with this role, and that Dante won't implement sanity unless he came up with a brilliant solution for it on this role, I think that our actions can be relatively trusted, and will thus be at least somewhat useful.
If anyone is not an investigation role, please say so now, as the presence of non-congruent roles would have some pretty big implications for the setup.
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Post by Tiny Tim on Nov 5, 2013 22:43:47 GMT
I was actually thinking the same thing as Rot here. I hadn't mentioned it yet, but I am in a similar situation as him. I'm an investigative role that is very hard to apply sanity to. At the same time, I don't think it would really make sense to apply Dizzy to any non-investigation role so I think we probably don't have any of those, I think everyone so far has claimed to be Dizzy.
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Post by deadguy on Nov 5, 2013 22:49:47 GMT
I too believe that sanity shouldn't affect my role. I have a feeling that that might be a general theme but misinformation could be given to me.
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Post by eruletho on Nov 6, 2013 0:02:03 GMT
Well then, I'll look for the captain's stateroom
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Post by Ratchet on Nov 6, 2013 0:44:48 GMT
I also am an investigative role, one that Sanity doesn't seem to affect.
I also have to agree with Rot, in that I expect this game to have 1 Super-Strong Serial. No Mafia. Of course, assuming roles in a Dante game, more so, a Dante-theme'd game, is never an ideal action, but I must say that it seems the most likely to me.
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Post by eruletho on Nov 6, 2013 3:55:25 GMT
It seems to me that, if everyone is the same thing that I am (which is looking super-likely), the game is super-easy to win as town. The first night, when the kill is thrown down, we will have all of the required answers if we simply utilize our roles effectively
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Post by Rotaretilbo on Nov 6, 2013 5:00:47 GMT
Which is why I'm super duper suspicious. Dante would have considered such a potentially game breaking possibility.
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FancyDante
Master of Epic Trades
Your Captain!
Today, we set sail!
Posts: 128
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Post by FancyDante on Nov 6, 2013 6:25:39 GMT
HAHAHAHAHAHAHAHAHAHAHAHAHAHA Breaking my setup. HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAAHAHHAHAHAHA OHHHHH AHAHAHAHAHAHAHAHAHAHA MY SIDES. PLEASE I WELCOME YOUR DEATH.
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Post by Ratchet on Nov 6, 2013 9:13:38 GMT
Oh yeah, I'm pretty sure that Dante will have a way to affect our results, or perhaps the Serial has a Ninja passive, makimg mine, and I prrsume others, roles useless.
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Post by eruletho on Nov 6, 2013 19:09:34 GMT
Yep, that's about what I figured too. There has to be some twist involved, or else it would be too easy
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KrAzY
Iron Towny
Posts: 97
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Post by KrAzY on Nov 7, 2013 0:01:27 GMT
my role seems to indecate that I am a member of the derelict ship.
is anyone checking the bridge? if so I will do that
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Post by deadguy on Nov 7, 2013 2:05:04 GMT
I too seem to be a crew member. It also seems that a thing rather than a person is trying to sink the boat.
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